Phonostack · 2026Listening

Sound and listening systems for the agentic era.

An ecosystem of tools for designing, listening, generating, organizing, sculpting, and automating sound — across creative and computational workflows.

// now generatingnow listeningnow sculptingnow rememberingnow performing

/ Mission

Position

Phonostack builds infrastructure for sound in a world where computation listens, speaks, generates, edits, organizes, and performs.

Sound is no longer made only by hands. It is now also generated, interpreted, organized, and transformed by humans, agents, models, and machines. We build the tools that hold this new reality together.

/ Products

05

/ Principles

04
  1. 01
    Sound is infrastructure.
    Not a feature, not an asset. The substrate on which agents, models, and humans now act.
  2. 02
    Listening precedes generation.
    A system that cannot listen cannot decide. We treat audition as a first-class capability.
  3. 03
    Material before performance.
    Sound is matter. Granular, spectral, plastic. Tools should expose its interior, not just play it back.
  4. 04
    Memory over output.
    Every generation, prompt, and gesture is held. The library is alive, navigable, and shared.

/ Concepts

Key terms
Sound
Material substance
Listening
Computational perception
Agentic
Human · model · machine
Generative
Emergence from systems
Memory
Sonic cartography
Stack
Layered composition

/ Log

Development

A running record of releases, experiments, and shifts. Newest first.

  • 2026.05Launchphonostack.com goes liveThe ecosystem has a home. Six tools, one listening system.
  • 2026.05StudioPhonostack Studio — beta opensGenerative sound design, prompt-to-stack, ElevenLabs-powered.
  • 2026.04ORAMv0.1 — open-sourcedAgentic looper for sonic discovery and live performance.
  • 2026.04OriginPhonostack foundedA Momoto Studio spinoff, dedicated entirely to sound and listening.

/ Studio

Note

Phonostack is developed by Momoto Studio, extending years of work in music production, sound design, and experimental audio research into software and agents.